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Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.

Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.

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DmC: Devil May Cry

Platform: PS3, 360
Price: $59.99 (PS3, 360)

People are scared of change.  I know, I know... things are DIFFERENT!  Instead of curling up with something familiar and comforting, you might be curing up with something that doesn't quite fit and chafes a little.  But when is a change not a change at all?  When it's the Devil May Cry reboot, DmC.  

A lot has been said about the new look of DmC.  Gone is the cocksure Dante, with his long flowing white hair and bright red trenchcoat.  Instead, we get nuDante, with his short dark hair and ratty purpleish trenchcoat.  But underneath the fresh coat of paint on the Devil May Cry reboot, the game underneath is very much the same. 

It's been a few years since I played any of the previous games in the series, but the combat feels similar, if not the same, as those games.  You still hack and slash your way through hordes of demons with your trusty sword, Rebellion, and your guns, Ebony and Ivory.  Using the right triggers on your controller (and later on, the directional pad) you can switch between your normal weapons and your Angel and Demon weapons to change up your attacks and/or grapple enemies while increasing your stylish combos. 

At first, I thought the new way of switching weapons might be a little confusing in the heat of battle, but the more I played, the more at home I felt.  I still tend to mix up which grapple propels Dante towards the eneimes and which pulls the enemies to Dante, but other than that, it's a lot easier to pull off varied attacks now. 

Actually, if there's any issue I have with this reboot is it's a little on the easy side.  I still remember the crushing difficulty of Devil May Cry 3 (before they toned down the difficulty for the "special edition") so DmC is a little bit of a cakewalk.  But once you beat the game the first time around, like the previous games, you get access to higher difficultiy levels, which are a little more challenging.  And the game does encourage you to play through multiple times with collectibles scattered around the various levels and areas that you can't access until you gain abilities from completing the later levels. 

DmC shines the brightest in its boss levels and boss design.  That's not to say the normal levels are bad, in fact, they're very good.  They vary so wildly that they're almost instantly recognizable.  But the boss fights are that much better.  One, in particular, shows a level of creativity that instantly made me love the game.  You'll probably know it when you get to it. 

So for those of you out there who are still hesitant to try something new, give DmC a try.  You might find that it's something familiar and new all at the same time. 


I love hack and slash games.  And DmC is a fun hack and slash game.  This one is a "buy"


Bayonetta - I think the last great hack and slash game I played was Bayonetta.  It's every bit as crazy and creative as DmC.  I still want to go back and replay through the game again... eventually. 

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Player Two

After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction

Player One

Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!

Damsel I. Distress

Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet

Final Boss

Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record

John Minion

John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh

Middle Manager

Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction

Project Wonderful - Your ad here, right now, for as low as $0

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