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Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.

Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.

Bionic Commando

Platform: Playstation 3 , Xbox 360
Price: $59.99

Apparently at Capcom, everything old is new again. Recently, we've seen revivals of both the Mega Man and Street Fighter franchises and now Bionic Commando franchise gets a fresh coat of 3D paint.

Honestly, I didn't own an NES when I was a kid so I missed out on the original Bionic Commando and I'm not sure if that's a good thing or a bad thing. The new Bionic Commando is supposed to be a direct sequel to the NES game (and it's next gen remake, Bionic Commando: Rearmed) but I don't know how one goes from a read head with a crew cut to a brunette with dreads. (Maybe the jump from 2D to 3D changes both your hair color and style?) In Bionic Commando, you play as Nathan Spencer recently freed from being imprisoned for 10 years to help his government (who imprisoned him in the first place) stop a terrorist organization called BioReign (who destroyed a city by dropping a nuke on it). Why is Spencer the only one the government can turn to? Probably because of his creepy metal arm.

As Spencer, you'll navigate the ruins of Ascension City with your bionic arm and fight BioReign along the way. Usually in that order. While your bionic arm is mainly used from getting from point A to point B in a given area, you can also use it in combat by flinging cars and other objects at the enemies or you can fling yourself at your enemies as well. For those of you looking for combat of the non-bionic kind, there are weapons to be fired, from your regulation pistol to surface-to-air missiles. But while you'd think that your weapon of choice would be the bionic arm (after all, it is in the title), you'd be wrong. The game runs you through a tutorial to get you acquainted with all of the moves that you can pull off with the arm... and then doesn't let you use them. As you progress through the game, you slowly begin to unlock all the moves you just learned until about halfway through the game, you've got the entire arsenal of moves at your disposal.

Maybe you're thinking, "they probably wanted you to use the bionic arm to explore instead of fight for the first half of the game instead!" You'd be wrong there too. For as open a world Ascension City appears to be, there are invisible walls of radiation (makes sense, since someone did just drop a nuke there) that will kill you instantly if you stray too far off your designated path. This wouldn't be so much of a problem if it were clear which were radiation-free zones and which were melt-your-face off zones, but swinging from place to place, it's hard to tell which is which. But when you do find your designated path, there isn't much challenge in the swinging mechanic. As soon as you get accustomed to the swinging mechanic, it's easy enough to target your next swing point.

What aren't easy to target are the enemies. The aforementioned bionic arm combat maneuvers rely on being able to target the correct enemy or object. But your arm has the uncanny ability to target the ground in front of your desired object even though you could swear the targeting reticle is placed squarely on the object. I found myself flinging myself towards the ground instead of the enemy I thought I was targeting on way too many occasions. For a game that is supposed to be built around the bionic arm, the fundamental component of being able to accurately target something is deeply flawed. It actually reminds me a lot of the targeting in Resistance: Retribution. But that was on the PSP that lacks a second analog stick... what's Bionic Commando's excuse?

One of the biggest flaws in Bionic Commando are the load times. On average, you'll encounter a load screen about every 10 to 15 minutes depending on how good you are at the game. It borders on the ridiculous. Just as you're getting into the game, you'll get a load screen that will kill any momentum you had while playing. But at least on the load screens, you can check out the button layout in case you had forgotten how to shoot your gun or jump.

The game does feature multiplayer modes such as deathmatch, team deathmatch and capture the flag where you'll face off against other bionic commandos. But most of those matches turn into generic shooters with the bionic arm used primarily as a mode of getting you to or away from the action as quickly as possible.

Rating

While playing through the game for review, I thought the best feature was the percentage of completion that was displayed on your save. It told me exactly how much more I needed to play through to get to the end of the game. I really hate to do this, but this game is a total "pass". There are fun parts, but those parts are buried in bad controls and odd design choices. But I can see some of you out there being able to overlook those flaws and enjoy it for what it is. If you can, that's great. But for me, it was just a frustrating affair and I couldn't wait for the game to be over.

Recommendations

Spider-man 2 - I know I keep recommending this game, but the swinging in this game is much superior than the swinging in Bionic Commando. Plus you get an open world to explore and not have to worry about invisible radiation melting your face off if you go a little bit too high.

chamber715

Player Two

After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction

Player One

Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!

Damsel I. Distress

Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet

Final Boss

Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record

John Minion

John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh

Middle Manager

Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction