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Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.

Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.

God of War 3 (EPIC!)

Platform: Playstation 3
Price: $59.99 (Standard Edition ), $99.99 (Ultimate Edition )

There are two words that kept popping into my head as I was playing through God of War 3. Epic and brutal. Looking back on the previous two games in the series, it's clear that those games, while epic and brutal in their own right, were falling short of the developer's vision because of the limitations of the hardware (not to take away anything from those two games, of course). But this iteration of God of War feels like a more fully realized world of epicness and brutalness (not real words).

If you've played any of the other two God of War games, you pretty much know the plot. God of War 3 doesn't really innovate in this arena. A Spartan named Kratos has been imbued with power from the gods of Greek mythology and is on a quest of vengeance to kill those same gods. The game begins the way the second game ended, with Kratos on the back (arm?) of the Titan, Gaia, climbing Mount Olympus. All the greatest hits of the God of War franchise are here, a trip to the Underworld, losing your godly powers only to violently take them back from various beings of power and a whole lotta killin' and eviscerations. This being the last game in the franchise (or evidently the last game with Kratos), there's only one way it can end but it's the journey that makes it fun.

Since it's introduction, God of War hasn't been anything new in terms of gameplay. It's a hack and slash/puzzle game at it's heart and it's nothing that we haven't seen in a lot of other games. But what has always separated God of War from similar games is just how polished the gameplay is. The gameplay in God of War 3 is no exception. The combat is as fluid as you'd expect from the series and Kratos has been given a few new moves to keep your combos going. The grabs have been modified so that you can now pull your enemies towards you or (depending on the enemy's size) pull yourself towards them to keep the combat flowing. Or you can grab weaker enemies and use them as battering rams to plow through the plethora of enemies that appear on screen.

You can even cycle through your weapons mid-combo without missing a beat. There are three new weapons in the game, but two out of the three are variations on the blades you initially begin with. They do play slightly differently but they are still essentially weapons on the end of chains. Only the Nemean Cestus play differently, functioning a lot like a pair of over-sized boxing gloves. In addition to the weapons, you'll also obtain a few items, such as a bow and arrow, which you can use to supplement your arsenal.

There are also a few new sections in the game, where you fly up or down a long column using the Icarus wings navigating narrow corridors and dodging flying debris. They remind me of the Pegasus section in God of War 2, but these flying sections occur more frequently but are ultimately less interesting. The sections don't detract from the game and don't feel tacked on, but how can they really compare with riding the Pegasus?

Probably the biggest change in gameplay from the previous games are the quick time events. They're still here, but instead of the button prompts being tucked off into a dedicated part of the screen, they appear the top, bottom, left or right part of the screen depending on which button you need to press. It takes a while to get used to because your eyes will naturally want to focus on the middle of the screen where the action is. You will inevitably miss your first few button presses, but eventually you will learn to adjust. There are also a few new surprises in the quick time events, but I won't spoil them for you here. All I will say is these slightly different quick time events make you feel more immersed in the game and more immersed in Kratos' world.

What this next generation (or can we call it current generation now?) version of God of War really showcases is the sense of scale. There will be times where Kratos is larger than life, filling up the majority of your screen. Other times, he's a barely visible speck amidst the epic goings on around him. It's that dichotomy that really sells the grand scale of this game. What's even more impressive is that even when you are maybe just a half an inch tall on the screen, Kratos is fully controllable and most likely in combat.

God of War 3 is a fitting end to the trilogy. If you loved the first two games, you kind of know what to expect from this one. But at the same time, I have no doubt that any expectations that you have for this game will be surpassed through it's sheer epicness and brutalness. (Again, not real words.)

Rating

If you own a Playstation 3, this is the game to get for 2010. It should be no surprise that this is a "buy". The game is pretty short, my first playthrough lasted about 10 hours. The keyword there is "first". After finishing up the game for the first time, I immediately started up another game on a harder difficulty. Even though I had experienced every thing the game had to offer, I wanted more. And the only way to do that was to play through it again.

Recommendations

God of War: Collection - See how it all started. I haven't gone back to play either God of War or God of War 2 on the PS2 since playing God of War 3, but I think I'd miss a few of the newer things in 3. But the first two games are rock solid, even if you don't get some of the fancier things you get in God of War 3.

God of War Chains of Olympus - If you want everything God of War related, you can't miss this PSP gem. It plays pretty much like it's console counterparts, even with the lack of a second analog stick. Plus Kratos on the go? Who doesn't want that?


Player Two

After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction

Player One

Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!

Damsel I. Distress

Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet

Final Boss

Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record

John Minion

John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh

Middle Manager

Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction