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Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.

Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.

Lost Planet 2 (The co-op experience)

Platform: Playstation 3 , Xbox 360
Price: $59.99

Lost Planet 2 is a game that likes to constantly remind you that you need more friends. At least, friends that you can play Lost Planet 2 with. (I'm sure you're very popular and have lots and lots of friends who won't play Lost Planet 2 with you.)

Make no mistake, Lost Planet 2 feels like a game built from the ground up for multiplayer. You and three of your closest friends (well, only one other if you're playing offline) will fight not only the indigenous population of E.D.N III, the Akrid, but also other factions of colonizers for control of the thermal energy that prevents you from dying a horrible death. (That actually kinda sounds like the plot of Transformers...) The Akrid range in size from tiny bird-sized things to huge, miles long monstrosities, giving the game a great sense of scale.

The single player campaign is exactly the same as the co-op multiplayer campaign down to the loading and results screen where there are three empty slots where other players would normally be. So in reality it's more like a "four player co-op minus three" campaign. Luckily, the game lets you play with three AI-controlled characters when playing alone. And even luckier, they're actually not complete wastes of space. Sure, they might not actually kill anything for you, but they don't get in the way and can help distract some of the larger Akrid so you're not constantly getting your ass handed to you.

Playing co-operatively (which, mind you, is the way the game seems to want you to play) is a different story. The difficulty feels like it's ramped up to a disproportionate degree. If you play with just two or three players, the game will add additional AI-controlled characters so that you will always have a total of four. Except that in co-op, your AI-controlled buddies don't spawn infinitely to help you out. Once they're dead, they dead for the entire mission. So that leaves you trying to complete a mission that was meant for four people with only three or even worse, just two players. The difficulty is compounded with the frustratingly small number of continues you get... which are shared between all of your co-op friends. So if you end up playing with someone who likes to die a lot, plan on playing the same missions over and over again.

Another annoyance is the save mechanism. The game is broken up into episodes, which are broken up into missions, which are broken up into sections. Each section takes anywhere from 5 to 15 minutes to complete. Complete missions can be done anywhere from 30 minutes to an hour. I'm not sure who's idea it was to design the save points only inbetween missions, but getting through 90 percent of the sections only to use up all your continues at the very end and have to start the mission all over again (which took you 30 minutes to an hour to try to finish) because you can't save is annoyingly unnecessary.

But when the game works, it works. There was one particular level that centered around a giant cannon mounted on a moving train (with four distinct stations needed to fire it) that, had I been playing with three other people, would have been immensely of fun. You also get to pilot Lost Planet's version of armored mechs, called Vital Suits or VSs. They range from your average bipedal walking armored suit, to helicopters and something that I can only describe as a hovering Segway. And if some of the larger VSs break down, you can always rip the guns off of it and use it as a makeshift weapon.

Lost Planet 2 reminds me a lot of another one of Capcom's franchises, Monster Hunter. In Monster Hunter, you pretty much have to play co-op to complete most of the missions. Lost Planet 2 is better designed in that regard because you can complete it alone. But being constantly haunted by those three empty slots, you'll probably want to bring a friend.

Rating

Capcom has been making odd choices when it comes to co-op games. Resident Evil 5 is an example of a game that pretty much had to be played multiplayer to be enjoyed. Lost Planet 2 is the same way but to a different degree. You can play it single player and it's even easier single player, but co-op really is the way to play. So I'd say "rent" this one and try some offline co-op before you jump into online multiplayer.

Recommendations

Monster Hunter Freedom - Yeah, there are newer versions of this game out for the PSP, but I need more of you out there to play with so I can not get my ass handed to me by those stupid wyverns...


Player Two

After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction

Player One

Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!

Damsel I. Distress

Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet

Final Boss

Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record

John Minion

John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh

Middle Manager

Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction